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This run contains TWO audio commentaries! Audio track #2 is 'level specific' and we just talk about the levels. We have received several comments in the past to create an Elapsed-Time based WRR, but this has yet to gather enough interest in the community. Elapsed time is the in-game time without Time Travels counted towards it. Note that Time Travels stop the clock, so that the final time is less than the elapsed time. The timing of the game is done by using the prefs.cs file that the game outputs (marble/client), and gives us the time to the thousandths of seconds.
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This update improves all 100 levels for a total of 40.609 seconds. The community is formally calling this update MBG World Record Rampage #5. Please note that future runs of Battlements using a new theorized traplaunch route will no longer be able to use any modified mission file as the trapdoors would be closed by the time the traplaunch occurs. This modified mission is made available to download from here. The solution to this was to allow a modified Batttlements mission file that automatically opens the trapdoors needed to be touched in an otherwise regular run. However, if you restarted the level using the pause menu, you can reach that gate with the trapdoor down. Since the In Bounds Trigger extends too far down, by the time you reach the last trapdoor near the gate that trapdoor is long-since closed and you cannot do an edge-hit. In order to do the edge-hit as shown in this run, some trapdoors must be touched (like in Trap Door Madness) so that when the restart occurs, they are still down by the time the marble does the edge-hit. This means that the in-game recording continues as if you never restarted, thus a desync occurs. Regarding Battlements: Due to the way the recording system works, you cannot pause the game and then press restart as the recording system does not recognize these steps. Minimum allowed FPS is 30 and used in three runs (Marble Materials Lab, Space Slide and Freeway Crossing). Some levels are faster than previous screenshot glitch runs thanks to new techniques, discoveries and insane grinding.Īlmost all runs use the Framerate Unlocker, a tool for Windows and Mac that unlocks the game to use up to 1000fps (Windows, without this tool, is maxed out at 64fps). Any level with a final time higher than previous is due to obsoleting a screenshot glitch run. rec format.Īfter World Record Rampage #4 the community banned the screenshot glitch altogether.
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There is also a zip of all the newest records and bloopers in.
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The Screenshot Glitch has been banned even though it was used with some old records.įive bloopers reel files are available: Bloopers, Bloopers2, Bloopers3, Bloopers4 and Bloopers5.
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